I tried to test the performance of Parallels Desktop 3.0 by comparing the playback quality (lost frames) of the HD version of the second trailer of "Harry Potter and the Order of the Phoenix" (this a Quicktime MOV of 1920x816 resolution). Of course the playback was flawless in Mac OS X using VLC. However in the virtual machine I could not watch it using any sort of DirectX rendering. I tried all possible DirectX rendering options of Media Player Classic and non of them worked (got only sound, no video). I tried to use Windows Media Player, but (as described in a previous post) the whole virtual machine went crazy.

Then I tried (for the first time) the Windows version of VLC. I could not get any video using the DirectX output options with this one either, but the OpenGL and the "Windows GDI" output modules worked. With OpenGL I could watch the trailer in full-screen and without any single frame loss!

However the playback showed small glitches here and there, but it was almost not noticable. I'm quite impressed ... didn't expect this to tell the truth. But Parallels should really get these DirectX bugs fixed. It's not enough if some games work well ... they should not hack DirectX support, but do it the "right way" so all DirectX capable apps work just as in a "real" Windows.
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